Dedicated Server

Description of the Modescript Settings

ModeMatchmaking

Setting Default value Description
S_MatchmakingAPIUrl https://matchmaking.maniaplanet.com/v8 URL of the matchmaking API. If you do not plan to use a custom matchmaking function leave this setting at its default value.
S_MatchmakingMode 0 This is the most important setting. It can take one of these five values : 0 -> matchmaking turned off, standard server; 1 -> matchmaking turned on, use this server as a lobby server; 2 -> matchmaking turned on, use this server as a match server; 3 -> matchmaking turned off, use this server as a universal lobby server; 4 -> matchmaking turned off, use this server as a universal match server.
S_MatchmakingRematchRatio -1.0 Set the minimum ratio of players that have to agree to play a rematch before launching one. The value range from 0.0 to 1.0. Any negative value turns off the rematch vote.
S_MatchmakingRematchNbMax 2 Set the maximum number of consecutive rematches possible.
S_MatchmakingVoteForMap false (Dis-)Allow the players to vote for the next map.
S_MatchmakingProgressive false Enable or disable the progressive matchmaking.
S_MatchmakingWaitingTime 45 Waiting time at the beginning of the matches.
S_LobbyRoundPerMap 6 Number of rounds played before switching to the next map.
S_LobbyMatchmakerPerRound 30 Set how many times the matchmaking function is called before ending the current round of King of the Lobby.
S_LobbyMatchmakerWait 2 Set the waiting time before calling the matchmaking function again.
S_LobbyMatchmakerTime 8 Duration (in seconds) of the matchmaking function. It allows the players to see who they will play their match with or cancel it if necessary.
S_LobbyDisplayMasters true Display a list of Masters players in the lobby.
S_LobbyDisableUI false Disable lobby UI
S_MatchmakingErrorMessage An error occured in the matchmaking API. If the problem persist please try to contact this server administrator. This message is displayed in the chat to inform the players that an error occured in the matchmaking system.
S_MatchmakingLogAPIError false Log the API errors. You can activate it if something doesn't work and you have to investigate. Otherwise it's better to leave it turned off because this can quickly write huge log files.
S_MatchmakingLogAPIDebug false Same as above, only turn it on if necessary.
S_MatchmakingLogMiscDebug false Same as above, only turn it on if necessary.
S_ProgressiveActivation_WaitingTime 180000 Average waiting time before progressive matchmaking activate.
S_ProgressiveActivation_PlayersNbRatio 1 Multiply the required players nb by this, if theres less player in the lobby activate progressive.

ModeBase (for all Modescripts)

Setting Default value Description
S_ChatTime 15 Chat time at the end of the map
S_AllowRespawn true Allow the players to respawn or not
S_WarmUpDuration -1 Duration of the warm up phase (-1 to disable)
S_UseScriptCallbacks false Turn on/off the script callbacks, useful for server manager
S_UseLegacyCallbacks true Turn on/off the legacy callbacks
S_ScoresTableStylePath "" Try to load a scores table style from an XML file

RoundsBase (for all Rounds based Modescripts)

Setting Default value Description
S_PointsLimit 100 Points limit (<= 0 to disable)
S_FinishTimeout -1 Finish timeout (<= 0 to disable)
S_UseAlternateRules false Use alternate rules
S_ForceLapsNb -1 Force number of laps (<= 0 to disable)
S_DisplayTimeDiff false Display time difference at checkpoint

Rounds (+RoundsBase)

Setting Default value Description
S_PointsLimit 50 Points limit (<= 0 to disable)
S_UseTieBreak true Continue to play the map until the tie is broken

TimeAttack

Setting Default value Description
S_TimeLimit 300 Time limit

Team (+RoundsBase)

Setting Default value Description
S_PointsLimit 5 Points limit (<= 0 to disable)
S_MaxPointsPerRound 6 The maxium number of points attributed to the first player to cross the finish line
S_PointsGap 1 The number of points lead a team must have to win the map
S_UsePlayerClublinks false Use the players clublinks, or otherwise use the default teams
S_UseCustomPointsRepartition [10, 6, 4, 3, 2, 1] Use a custom points repartition. Default [10, 6, 4, 3, 2, 1]
S_CumulatePoints false At the end of the round both teams win their players points, true or false
S_RoundsPerMap -1 Number of round to play on one map before going to the next one, -1 to disable
S_MapsPerMatch -1 Number of maps to play before finishing the match, -1 to disable
S_UseTieBreak true Set to true to continue to play the map until the tie is broken, otherwise false

Laps

Setting Default value Description
S_TimeLimit 0 Time limit in seconds, until the next Map is loaded
S_ForceLapsNb 5 Force number of laps, -1 to disable
S_FinishTimeout -1 Finish timeout in seconds for other Players to finish the Map too, set to -1 to disable
S_DisableGiveUp false Set to true to prevent players from losing the race because of a give up, otherwise false

Cup (+RoundsBase)

Setting Default value Description
S_RoundsPerMap 5 Rounds per map
S_NbOfWinners 3 Number of winners
S_WarmUpDuration 2 Duration of the warm up phase (<= 0 to disable)

TeamAttack

Setting Default value Description
S_TimeLimit 300 Time limit
S_MinPlayerPerClan 3 Minimum number of players per clan
S_MaxPlayerPerClan 3 Maximum number of players per clan
S_MaxClanNb -1 Maximum number of clans (<= 0 to disable)

Chase

Setting Default value Description
S_TimeLimit 900 Time limit (0 to disable, -1 automatic based on author time)
S_MapPointsLimit 3 Map points limit
S_RoundPointsLimit -5 Round points limit (0 to disable, negative values automatic based on number of checkpoints)
S_RoundPointsGap 3 The number of round points lead a team must have to win the round
S_GiveUpMax 1 Maximum number of give up per team
S_MinPlayersNb 3 Minimum number of players in a team
S_ForceLapsNb 10 Number of Laps (-1 to use the map default, 0 to disable laps limit)
S_FinishTimeout -1 Finish timeout (-1 automatic based on author time)
S_DisplayWarning true Display a big red message in the middle of the screen of the player that crosses a checkpoint when it wasn't it's turn.
S_CompetitiveMode false Use competitive mode.
S_PauseBetweenRound 15 Pause duration between rounds.
S_WaitingTimeMax 600 Maximum waiting time before next map.
S_WaypointEventDelay 500 Waypoint event buffer delay.
S_UsePlayerClublinks false Use the players clublinks, or otherwise use the default teams
S_NbPlayersPerTeamMax 3 Maximum number of players per team in matchmaking
S_NbPlayersPerTeamMin 3 Minimum number of players per team in matchmaking

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Last modified: Wed, 17 Apr 2019 22:32:26 +0200